Battle after battle, each fallen foe pushes you closer to the secrets hiding in the game.
SUPERHOT: MIND CONTROL DELETE is a shooting action game made by SUPERHOT Team. It’s designed as a rogue-like twist on the linear nature of the original SUPERHOT and it is a standalone expansion set in the SUPERHOT universe. The game will force you through dozens of increasingly difficult time-moves-only-when-you-move gameplay challenges. Each challenge will make you more powerful and bring you closer to deciphering the secrets hidden from you by the system. As you unlock powerful abilities and gain access to new playable characters, so will your enemies grow stronger, smarter and more desperate to stop you.
Game Info and Download Link
Release Date: 7 Dec, 2017
Developer: SUPERHOT Team
Publisher: SUPERHOT Team
Genre: Action, Indie, Shooting
Download SUPERHOT: MIND CONTROL DELETE
OS: Win 7
CPU: Intel Core2Quad Q6600 2,40 GHz
RAM: 8 GB
GRAPHIC: GeForce GTX 650 (1024 MB Ram)
OS: Win 10
CPU: Intel Core I5-4440 3,10 GHz
RAM: 16 GB
GRAPHIC: GeForce GTX 660 (2048 MB Ram)
- First 2 playable MINDS, each with it’s own unique ability and gameplay modifiers
- Hitpoint system and power-up store to give you that extra oompf needed to crush your enemies and see them driven before you
- A kaleidoscope of the first dozen new gameplay levels that mix into the first few dozen combat challenges
- Procedural rogue-like run generation baked into the core gameplay loop, enabling us to tell longer, more complex stories and deliver tons more of satisfying skill-based gameplay
- New animation and AI systems to drive new weapons, abilities, and enemy types
SUPERHOT: MIND CONTROL DELETE Trailer
SUPERHOT: MIND CONTROL DELETE Review
SUPERHOT: MIND CONTROL DELETE is a great additon to Superhot, without removing all of the key concepts that make up the base game. It takes the matrix based gameplay and adds an arcade style game to it. Fans of the first game will feel right at home. The basic premise of the game is time only moves when you do, allowing the player to plan out moves/shots in a FPS environment. It's done very well and is quite fun. However, the game's framework has extremely high potential. Semi-randomised SUPERHOT levels, with a persistent life count between them, is addictive. If pulled off correctly, this could be a rogue-like spin on SUPERHOT with even more addictive gameplay than the original.